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Thread Statistics | Show CCP posts - 1 post(s) |

Copper Rei
Copper Corp
1
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Posted - 2012.12.06 03:46:00 -
[1] - Quote
The 1/10 and 2/10 sites should have been made to despawn and not respawn if a room were occupied. They should also have been made to respawn in random places within the system. |

Copper Rei
Copper Corp
6
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Posted - 2012.12.11 05:34:00 -
[2] - Quote
I definately agree that the complexes were being camped too much. I agree that t2 and pirate ships should not have ever been allowed in the 1/10 sites. I agree that preventing the respawn if a room is occupied would have resolved the large part of the complaints.
I disagree with anyone who sits in a room waiting for it to respawn and clearing loots while preventing other players who have cleared the first room from ever having a shot at running the complex.
I agree that systems were popultaed based on location of certain 1/10 and 2/10 sites.
I agree that the same system for a spawn to reappear would be less benefitial than having it in the same constellation.

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Copper Rei
Copper Corp
8
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Posted - 2012.12.12 02:50:00 -
[3] - Quote
was it me? I hope not. lol
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Copper Rei
Copper Corp
8
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Posted - 2012.12.13 03:27:00 -
[4] - Quote
Joanna RB wrote:Scanner users already have far too much content. Wormholes, complexes, archaology, hacking, and also an enhanced way to PVP (warp in using combat scanner probes) are all unique to the scanning profession. Why give scanners even more content? There are lots of play styles that need additional content before giving scanners even *more* content.
What would you suggest? I heard the complaint but no solution or ideas offered. Is it the miners you worry have too little to keep them occupied? Maybe the PVP folks have too few ganks or other players to shoot?
Exploration was advertised as a career from the beginning but was never fully developed. Recently they began to focus on finishing some of the original work and have corrected a whole lot along the way.
I would also like to point out that the majority of the folks who scan are only doing so for specific purposes. Finding wormholes for moving shipments in and out of worm space since a vast amount of manufacture goes on in worm space. Wormholes offer little to an explorer in the way of reward. Combat probes are used in militia and gang warfare as well as alliance warfare in null. Using probes to root out ships in 'safe' spots and also finding cynos is again not something that explorers do. There is nothing in that for them in the way of reward.
So I am curious what play style you refer too when you say there are other styles that need additional content.
personally I would like to see more mission content pertaining to specific ship types....such as a mission for logistic pilots so you can train to become a better logi pilot. Or maybe a mission where you have to fly an ewar ship and you have to use various ewar to support mission fleet thus making you a better ewar pilot...
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Copper Rei
Copper Corp
8
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Posted - 2012.12.16 05:22:00 -
[5] - Quote
days now and none yet. |

Copper Rei
Copper Corp
8
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Posted - 2012.12.24 06:24:00 -
[6] - Quote
Well, I have given it a solid week of exploring and scanning and running sites and ..... h-sec sucks ass now. There is no way I can enjoy the game unless I have a large block of time to sit and dedicate to gaming. The 15 min and 20 min blocks of time that I get during my day I spend scanning and then maybe running 1 site. H-sec is either over-explored or has no sites to run. I have yet to find a single 1 or 2 of 10. The sites I have been able to find and run have paid less than the cost of faction ammo to run them. The game officially sucks for me. I am not a PVP player and I will never be a PVP player. CCP, you have geared things too much in the direction of PVP and made it impossible for me to enjoy it any longer. Something needs to change to give folks something to do if they only have small blocks of time to play. Fleets don't want someone who is only there for 5 min after the time it takes to form a fleet. Perhaps after the holidays I will be able to play a bit more but for now....there is nothing to do in game except trade and set up a job or 2 and then log off again. This may sound like a bunch of whining..because it is. I am sad and unhappy and frustrated with EVE. |

Copper Rei
Copper Corp
8
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Posted - 2012.12.24 22:35:00 -
[7] - Quote
Seems I am not the only one having a time trying to locate them.
Someone commented on bots and farming.....This recent posting is not about farming or bots but rather about having something do do if you only have 15-20 min to play at a time.
It's great that action was taken about the complaints of bots and farming/camping etc....
I still hold firm to my belief that the wrong action was taken.
The sites should not have been removed from overviews. They should have been made to despawn or not respawn if the rooms were occupied.
That would have stopped the BS of waiting until a room was available and running the first room and getting the key and opening the second room only to find that some person was sitting there and continually scooping the loots. (Usually AFK).
I like running the anoms, and signature sites. That is why I chose to be an explorer and not a militia fighter or some worm space goon or ganker o miners.
I enjoy scanning and finding sites. I get frustrated when they screw with the mechanics of it.
CCP has changed overview....changed probes....changed signatures, changed sites, changed overview a couple more times, changed signature tables and loot tables again, and recently changed all the symbols and how you center probes......
I had not posted anything in over 2.5 years and just kept dealing with it and looking at it as 'growth ' or 'progress for the masses'. The recent changes however are like Microsoft has taken over the mechanics of it. Colorful point and click. |

Copper Rei
Copper Corp
8
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Posted - 2012.12.25 07:07:00 -
[8] - Quote
Julius Priscus wrote:wow you do cry hard don't you? You sir are a hater. You want to slam people for **** you seem to know nothing about. There was little said that was directed toward other players until you piped in. As for me crying alot...Yes. I said several times that I was whining. It is deliberate, you moron. Now please shut up and go away so we can get back on topic. |

Copper Rei
Copper Corp
8
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Posted - 2012.12.25 07:12:00 -
[9] - Quote
Actually to the relief of everyone...I am dropping from the forum on this topic....I will wait and hopefully CCP will correct the situation in some way that makes sense to people who actually want to play. |

Copper Rei
Copper Corp
30
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Posted - 2013.01.18 00:02:00 -
[10] - Quote
10 levels of difficulty.
All these experienced players saying how they should not have existed in h-sec.
The only thing I am getting from all the convos is that people liked when a noob would go into l-sec to try to run a 1 or 2 of 10 site because they were easy ganks.
The only reason for anyone to not want them in h-sec is because it would force new players to go into l-sec if they wanted even a chance at the potential payout.
1 and 2 of 10 weere supposed to be so people can learn the mechanics of the game.
Once they got some basic skill and understanding they would then venture out into l-sec and beyond.
Leave the noobs alone and go kill yourselves. Or is that proving more difficult now that there are no reasons for a noob to go into l-sec. |
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Copper Rei
Copper Corp
30
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Posted - 2013.01.18 02:22:00 -
[11] - Quote
Campers trying to suck up the loots caused the complaints that the intent of the sites could not be realized.
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Copper Rei
Copper Corp
30
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Posted - 2013.01.20 02:03:00 -
[12] - Quote
I agree with the tactic, I just think that it is wrong to cater to a specific group or style of play.
Ridding the game of h-sec deds just so a few players who ambush the l-sec ones....is catering to that demographic.
As an explorer who liked the h-sec sites it would be like saying that all ded sites should be restricted to h-sec so I can run them without having to go into l-sec or null sec to find decent loot.
That is just as silly as the idea of omitting the h-sec ded's and keeping the l-sec ones.
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Copper Rei
Copper Corp
30
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Posted - 2013.01.20 02:11:00 -
[13] - Quote
Minmatar Citizen160812 wrote:Copper Rei wrote:Campers trying to suck up the loots caused the complaints that the intent of the sites could not be realized.
Grow a pair and learn to fight if you want statics. A top end frigate or destroyer is within reach for new players and putting them in contact with us will teach them how to fight. No one cares about your carebear whining...harden up or go shoot rocks. No one is advocating removing them from the high sec exploration system. That's where they logically belong in high sec because of the bots in the statics players can't deal with easily on our own.
My comment was simply to state that camping the sites caused the complaints that drove CCP to the action of removing them.
As for growing a pair and fighting..carebear whining and whatever else you were getting at....This is not my only toon.
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